CG ARTIST – 2D/3D ANIMATOR
Stéphane
Grossoleil
CG artist passionate about creating 2D/3D visuals and animation, I am specialized in video games for the interactive dimension they allow.
More than my point of view, I like that the user makes his own narration.
PROJECTS
Leo the
firefighter cat
Art direction for a multi-platform game for young people.
Creation of moodboards and concept arts, management and prioritisation of graphic tasks.
Production of assets, animations, environment design, GUI, shaders, particles and integration in Unity.
Hyper casual
mobile games
Produced about 50 mobile games prototypes for the hyper casual market using Unity.
Art direction, creation of assets packs and reusable animations enhanced over the projects.
Online
game platform
Production of branded games specific to their platforms.
Maintenance of website to add new regular content and production of event games and their associated promotional visuals.
3D Marketing
Product design and 3D showcase animation.
Creation of short branded animations to feature products on innovative promotional media such as holographic propellers.
Webdesign
Mobile app
UX/UI production for websites mock-ups and mobile applications in various fields.
Use of the WordPress CMS for some solo dev-design projects.
Visual
identity
Studies and creation of logos.
Layout of their related graphic charters.
Promotional games
Design of multi-media branded promotional games from simple draws to more complex gameplays.
Creation of all related promotional materials.
Personal
projects
Regular participation in Game Jams with a creative team.
Design of LEGO models with their related building guides.
Modding games to improve the UX/UI, change skins, textures packs.
Various works in 3D and growing interest for 3D printing.
ABOUT
Stéphane
Grossoleil | @Sentsu
Passionate about graphic creation, I have always loved telling stories through images.
I followed an artistic cursus in Applied Arts and then in Multimedia Design in order to perfect my knowledge in webdesign, animation and 2D/3D creation.
I worked as a multimedia graphic designer for 6 years at ConcoursMania Group, an online promotionnal game specialist, where I was able to practice a wide range of design, from webdesign, illustration, print or even game or animation, to video.
In 2016 we founded Pokeet, with a former colleague and friend, where we were doing B2B website and application development services with the aim of financing and developing our own games and applications later.
In 2019, joined by a third friend and also former colleague, we decided to grow our Gam Jam trio to a professional level.
No more Pokeet and services, we created Gravity Goat to start on new bases and dedicate this time the activity of the structure entirely to video games.
In order to sharpen our marketing reflexes, we started to produce prototypes of hyper casual games on mobile that we proposed to publishers like Ketchapp, Voodoo or Homa Games with whom we signed partnerships.
In 2023, I decided to become a freelance Art Director after closing Gravity Goat by mutual agreement, as we both wanted to have different paths.
SKILLS
3D •
ENGINE •
2D •
MOTION DESIGN •
WEB •
PRINT •
ABILITIES
- Low poly modeling
- Sculpting
- Retopology
- Unwarp mapping
- Texturing
- Rigging
- 3D Animation – key frame & retargeting
- Lighting
- Rendering
- Manual and digital drawing
- Traditional animation
- Integration using Unity
- Particle creation
- Animations and cinemachine using Unity
- Level design
- Environment design
- Game design
- Video editing
- Multi-media promotional visuals
- UX/UI
- Webdesign
- Basics of web development and integration
- Good knowledge and practice of AGILES methods
- Art direction
- Project management
- Customer relations
- Content creation
- Print layout
- Modding
- 3D printing
- Photography